![]() The other thing is a complete overhaul to how Weapon Selection works for your Follower AI Buddies. One is that we added a lot of character customization options, both default and unlockable! There's new hats, glasses, tops, bottoms, and more. In any case, it’s a nice change of pace from the current season of The Walking Dead.For the NERVE Update, I wanted to do two things we haven't been able to do but were on our radar for a long time. I don’t think any well-balanced person really wants a zombie apocalypse, but Death Road to Canada makes the concept seem almost fun. And while there are definite comedic moments, the game doesn’t rely on forcing jokes down your throat, instead opting for a gentle undercurrent of surreal humor throughout. Even the clunky combat is fairly easy to pick up with a bit of practice.įrom the chiptune soundtrack – a bit reminiscent of the incidental music in Sonic the Hedgehog – to the characters’ pixellated, oversized heads to the surprising variety of zombies, Death Road to Canada exudes a fun, lighthearted take on the zombie apocalypse. Each has its own choke points and likelihood of housing valuable loot, and each is diverse enough to make exploring – bashing zombies as you go, of course – a treat instead of a chore.ĭeath Road to Canada: screenshot courtesy Steam Automatic (Fun) for the PeopleĪny game as dependent on random number generation as Death Road to Canada is bound to have its frustrating moments, and you can indeed get a string of bad runs here, but overall the experience is fun, even addictive. The combat locations are also pleasantly diverse, ranging from survivalist cabins to abandoned big box stores to suburban apartment buildings. Much of the time, this means bypassing a zombie horde – or racing through a building scavenging what you can – is preferable to taking the zombies head on. Get your buddies killed, and you’ll be in real trouble. They’ll follow you around bashing zombies for you automatically, but you’ll have to be careful where you lead them. I’ve Got My Crew, I’ve Got My Zombie Crush ![]() Eventually you’ll pick up firearms, as well, but unless you have decent aim, that’ll present its own set of problems. The heavier your implement, the faster you get tired and the slower your swings. Relying heavily on improvised melee weapons like frying pans, pipes and brooms, the trick is to time your swings. Somehow, the combat manages to be both frenetic AND clunky. It’s also your best opportunity to stock up on food, gasoline and – of course – weaponry. Combat, which takes place from an overhead view, is where you get to bash zombies. None of this would be particularly interesting, of course, if it didn’t affect the combat scenes that make up the other half of Death Road to Canada. Each encounter, presented through text with multiple choice options, will through some opaque mechanism of the random number generator both affect and be affected by your group’s statistics. You’ll meet random strangers, get lost in the woods, fight bandits (or give in to their demands) and even whack zombies with golf balls. Shiny Random PeopleĪll of these factors are further affected by the random encounters that make up about half the game. That guy you picked up to join the party who says he’s a sharpshooter? It might turn out that he can’t hit the broadside of a barn, so think about whether or not you really need him with you, or if he’ll just turn out to be another mouth to feed. One character might start out with advanced medical skills, for example, while another might begin the game with a muscle car.Īdding to the complication? Characters can lie. Each character has a number of traits – from RPG standards like Strength to more nebulous concepts like Loyalty – plus special perks. ![]() It’s a long walk to Canada.ĭeath Road to Canada: screenshot courtesy Steamĭeath Road to Canada relies heavily on random character generation. As you guide them on their way, you’ll need to keep them fed and happy, not to mention keeping their vehicle maintained and fueled. The basic premise is that a small group of survivors – the default is two, though you can recruit up to four – are making an odyssey up the titular Death Road to Canada for relative safety from the undead hordes. It’s the End of the World as We Know It, and I Feel Fine, Eh? Delivered as a mixture of random text-driven encounters and frenetic – if clunky – combat, it’s a refreshing take on Roguelike-inspired games and zombie simulators alike. Death Road to Canada from RocketCat Gamesĭeath Road to Canada is a lighthearted road trip simulator about a drive from Florida to Canada…during a zombie apocalypse. ![]()
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